﻿using PaperMaster.Utility.Event;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PaperMaster.Chess.Bell
{
    /// <summary>
    /// 一场战斗开始时触发
    /// </summary>
    public class FightBeginEvent : Event<FightBeginEvent>
    {

    }
    /// <summary>
    /// 一场战斗结束时触发
    /// </summary>
    public class FightEndEvent : Event<FightEndEvent>
    {
        
    }
    /// <summary>
    /// 玩家回合开始时触发
    /// </summary>
    public class PlayerTurnBeginEvent : Event<PlayerTurnBeginEvent>
    {

    }
    /// <summary>
    /// 玩家回合结束时触发
    /// </summary>
    public class PlayerTurnEndEvent : Event<PlayerTurnEndEvent>
    {

    }

}